Reason is your poisons will apply more often on your offhand. This means that any stat enchant (agi, str, +x damage) will add to more than just your weapon's base DPS. Famous weapons from World of Warcraft.Note: Not all weapons are player-obtainable. Your mainhand weapon will deal full damage, but the weapon equipped in your offhand will only deal 50% of normal damage (although Rogues and Warriors can raise this damage with talents). Dagger rogues take +5 weapon damage to MH, crusader offhand. Your mainhand weapon will hit for more damage than your off-hand weapon, generally, because the off-hand has a damage reduction on it, *even if the main hand weapon is faster*. Which works out to (600 + 0.57x600 + 38) = 980 which is roughly 104% over base 942 for the weapons alone. Added to that is 30% from Improved Lava Lash adding up to 436.8% (336*1.3=436.8) The finishin touch would be the 20% per stack of Searing Flames that could potentially add another 100%. I would love to have this with my tf i just made. How to tell if an item can be used in the off hand: Information about an item will tell you if it can be used in the off hand. We see that +10 weapon skill reduces the damage lost to glancing blows effectively to zero. Now i don’t know what faction you are, but on horde when we raid we don’t put poison on our main hand so we can benefit from shaman totem damage buff (this is the other reason for fast weapon on offhand). How to tell if an item can be used in the off hand: Information about an item will tell you if it can be used in the off hand. or is it just the slot that reduces the damage, and since its offhand only thats the side effect, or will a offhand weapon in the offhand slot act any different than a one hand in the offhand slot. Every weapon/shield enchant in WoW Classic. kalman, ya u r right. Remember it calculates off of the main hand per EJ. Increases the damage done by your offhand weapon by 10%. Increases the damage done by your offhand weapon by 5%. Also note that SS damage is based on the average damage of your main hand weapon, so don't just look for slow speed -- though that usually means the weapon will have a hig damage range. Separate from weapon type, you must also consider the speed of your off hand weapon. A WoW Classic Warrior is defined by its weapons, as almost all of your damage, including most of your abilities, scale with your weapon's damage. Adding weapon skill when fighting higher level opponents is very effective way of increasing your damage output, to the tune of recovering the whole 12% with +10 weapon skill against boss mobs. A weapon is an item that can be equipped and used to cause damage. And we don't know yet if this is before or after abilites that base damage off of weapon damage. Dual Wield Specialization increases the damage dealt by your offhand weapon by 10%, 20%, 30%, 40%, or 50%. These are the stars of the show. Additionally, both hands will miss 19% more of the time with autoattacks. Obviously this is better. Since the initial Shiv costs about as much as a Hemo Strike, it probably bogs down to the question whether the probably higher (?) And, i have been tesing out a dw ms build with TF/Deathbringer. The character can deal some damage with the weapon in the off-hand between strikes with the strong hand. 2/2 Improved Execute 5/5 Enrage - Great Talent for PvP, and a "don't really want to spend my points on nothing, but I have to if I … Apperently some people say the off-hand always gets normalized (which would mean the off-hand hits like a 2.40 weapon always), so having a faster weapon, it would mean it would still hit with the same force as a 2.40 weapon, but more frequently. Weapon Types Some numbers: On 2x 600 weapon damage 1Handers, this is an additional 38.52 weapon damage. e.g. with a fast offhand dagger a rogue can get addition damage from offhand weapon, addition poison applications, additional stats which benefit both hands. But what's the better option in PvE, Rupture or Shiv+Envenom? A complete searchable and filterable list of all Fist Weapons in World of Warcraft: Shadowlands. Pre Death's Sting, the best main-hand was the Perdition's at 105 average damage. Dual Wielding does not increase your chance to miss with special attacks. Most of these must be trained; each class of each race starts with only a few weapon proficiencies. Each class has certain weapons it is allowed to use. I have Bloodvenom and Frost giants cleaver. Always up to date with the latest patch (9.0.2). That said, Ambush is a main-hand attack. It must be equipped in the main hand, off hand, both hands (two-handed and dual wielding), or ranged weapon … For rogues the enchant hierarchy, IMO, is Crusader >= Lifesteal > Fiery > 15 Agility > everything else mainhand and 15 Agility > all offhand. The off-hand (aka off hand) is the secondary hand slot for weapons (dual wielding), shields, or other items that you are able to wield/equip. You will also typically want slow weapons in order to hit harder with Rage-spending abilities, when you are Arms or Fury specced. At this stage of Vanilla special attacks (SS, BS and so on) deliver a lot of your damage. Weapons, especially Wands early on, can be significant upgrades for a Mage, magnified if you play Arcane for Wand Specialization.You will still gain a large benefit from them if you play any of the other specs we cover, Frost AoE, Frost Single Target or Fire, regardless. This damage range is the basis for the sacrifice of DPS for both one and two handed weapons. The base chance to miss with maximum weapon skill against an opponent of equal level is 5% for two handed and 24% for dual wield. For instance Gutgore Ripper is a terrible offhand. One Handed caster weapons universally have damage ranges between 41.0-42.0 DPS. The reason you use a slow weapon in MH is because the higher damage range increases the damage of your instant strikes, Having a fast OH is supposed to make your poisons proc more because of the miss rate on OH. It is the both the best off-hand currently in the game, and the best main-hand pre Death's Sting. For the shaman talent, see Dual Wield (shaman talent). Sadly, Zul’Gurub doesn’t add any new weapon enchants, but it does bring two new… oils. It must be equipped in the main hand, off hand, both hands (Two-Handed and dual wielding), or ranged weapon equipment slot. 5/5 Dual Wielding Specialization - This decreases Off-Hand weapon Damage penalty, making it deal 62,5% damage instead of standard 50%. Bonescraper Dagger offhand (few weapons DPS, but 30AP) The other hand is known as the main hand. Fast weapon offhand, slow weapon main hand. Also if using slice and dice it increases melee speed so is also boosted by offhand weapon. Abilities like [Ambidexterity] and [Crazed Berserker] increase the offhand weapon damage for Combat rogues and Fury warriors respectively. Puncturing Wounds increases critical strike chance of Mutilate by 5/10/15%. Offhand damage and offhand weapons So my question is; I understand that the offhand item slot reduces damage by 50%, but does a "offhand only" weapon have any other side affects? Tips and tactics. The off-hand (aka off hand) is the secondary hand slot for weapons (dual wielding), shields, or other items that you are able equip. changes inc. my bad frazzlefrut, maximizing DPS (offhand dps) has nothing to do with damage range (hardest hitting in your definition) but actual DPS of the OH weapon. damage of Envenom over Rupture makes up for it. Flametongue enchant increases it to 336% offhand weapon damage(240*1.4=336). ... Our team is composed of former editor of large World of Warcraft news sites. Poisoning a target is not limited to the rogue's own poisons; other rogues' poison and hunters' Serpent Stings can be used to boost Mutilate damage. 1H Weapons: Hit refers to physical damage that occurs as a result of an attack made with melee or ranged weapons. Soulbreaker is a good weapon if you cant get any of the others to drop. Weapons play a huge role in World of Warcraft, ... the damage done by your off hand weapon is cut by half and your chance to miss with auto-attacks with both hands is increased to 19%. Sword rogues, take double crusader, as the +str buff is incredible for melee damage, and they want it up as much as possible, or double stacked. I dont have the greatest pvp gear, but i have done a peak of 500-600 sustained damage and an average of 350-425 sustained damage. The stats completely blow away all the other swords you would even think of using as an offhand. Since dagegrs calculate off mainhand damage, they want the extra damage. The other interesting thing to think about is placement of weapons. Therefore you want to have an Offhand, that has good stats, rather than pure weapon DPS. It is conducted only with the weapon in your main hand, and it's damage formula is based only on your main hand weapon. Indeed, its average damage was so high that we all could ignore its crappy proc and lack of stats and lug it … Now while this is definitly true of your mainhand, your offhand hits a lot less often so a str/agi enchant would be much more effective there than +damage or even a proc like fiery. increasing it to a whopping 873.6% offhand weapon damage. Next level: Increases the damage done by your offhand weapon by 10%. 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